Remove 2032 Remove Artificial Intelligence Remove Technology
article thumbnail

Gamification in Higher Education: Tapping into Student Motivation and Engagement

Comm100

billion by 2032. The growing impact of technology in education is evident in market trends. This growth highlights the increasing importance and investment in technology-driven education, including gamification strategies. In fact, the global gamification market size is projected to surpass $116.68 billion by 2030.

article thumbnail

Why Enterprise Conversational AI is Ripe for a New Leader

Execs In The Know

trillion by 2032. To substantiate these claims, scholars from the Stanford Digital Economy Lab within Stanford HAI and the Massachusetts Institute of Technology studied the impact of generative AI deployed at scale in the customer service sector at a call center. billion by the end of 2024 and expected to grow to $1.3

AI 52